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Author Topic: Goblin  (Read 36284 times)

Arik_the_Red

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Re: Goblin
« Reply #15 on: June 29, 2009, 01:28:05 pm »

Thanks... ummm... I hope Khaspah doesn't just have some sort of foot-fetish  ;)

Here... I hated the armed guy's first axe... so remade something more "whack-some"... and turned the shield around for better view....

« Last Edit: June 29, 2009, 01:29:47 pm by Arik_the_Red »
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3D Joe Wiltshire

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Re: Goblin
« Reply #16 on: June 29, 2009, 01:32:03 pm »

It just keeps getting better and better! loving the new stuff!

just so you can see what I mean, here's an imp from DK, now I look at them together I think it may just be my mind playing tricks on me :P
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Arik_the_Red

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Re: Goblin
« Reply #17 on: June 29, 2009, 05:20:17 pm »

Wow... thanks for sharing that little gruesome.  I like it! It shows some of the look I want to put with my own, more comical looking goblins. I may have to do a bit of varying my goblin's look.  I did have that green originally for the skin, but shifted about after some changes and problems with one of the stages of my own... Will probably implement several colors for the goblins... maybe a green like now, a color like that imp, and then a tan... for variety in appearances.
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Ratticis

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Re: Goblin
« Reply #18 on: June 29, 2009, 08:59:54 pm »

  Awesome game series. I played DK2, then DK 1. 1 had a lot more characters. And whatever happened to 3?
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Arik_the_Red

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Re: Goblin
« Reply #19 on: July 04, 2009, 06:22:07 pm »

Yeah, I know I haven't posted here in a bit... but, now... A really small test.

Goblin makes a fist

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johnar

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Re: Goblin
« Reply #20 on: July 05, 2009, 12:38:01 am »

 Cool Goblin.  ;D

 Fist movement looks great. Good stuff.
 Good luck with getting him fully rigged.
 Looking fwd to watching this guy come alive.  ;)
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Arik_the_Red

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Re: Goblin
« Reply #21 on: July 05, 2009, 01:23:49 am »

awww ya just missed this... Walk Practice, care of johnar's tutorial



Yes, he limps sort of like me! Maybe not coincidence, maybe subconscious...
« Last Edit: July 05, 2009, 01:26:46 am by Arik_the_Red »
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kreator

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Re: Goblin
« Reply #22 on: July 05, 2009, 03:50:58 am »

Arik: I would get those Arms moving on him, then it`ll look even better!

Don`t you feel a sense of acheivment now that a project is finally being
 completed and not shelved ...... how long has this one been going three years??? 
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Arik_the_Red

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Re: Goblin
« Reply #23 on: July 05, 2009, 03:56:22 am »

yup, three years of floundering!  Finally getting around to learning the animation basics :P  This was my original reason for looking to see if there was any freeware animation software... which led me straight to Anim8or first!
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johnar

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Re: Goblin
« Reply #24 on: July 05, 2009, 08:24:41 pm »

 Yip. :)
lookin good.
 I'm thinking fwd here. Just wondering whether you have his jaw rigged with bones, or if you'll be using just morph targets for moving his mouth. (probly the best way)
 Keep up the walkin thing. He's coming along nicely. :)
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Arik_the_Red

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Re: Goblin
« Reply #25 on: July 06, 2009, 02:58:15 pm »

So far I don't have the face rigged at all... I'm trying to figure the best way to make it so that he works as completely as a figure as possible.  I haven't experimented with animation enough to know the limits... but I've heard that morphing and bone-animation cannot take place at the same time.  Is that true?

Took a bit of time to start building "home"... So, here's the basic tower.  The goblin lives in a ruin of a castle tower... When done, it'll be in a state of damage and partial disrepair, only the bottom floor being fully intact.
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kreator

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Re: Goblin
« Reply #26 on: July 06, 2009, 03:36:15 pm »

I've heard that morphing and bone-animation cannot take place at the same time.  Is that true?

That is false!

   If you don`t get your morphs in the scene with your figure, just
add the object again, then immediately delete it ( the newly imported one)

All of your morphs will appear with the bones intact.
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Arik_the_Red

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Re: Goblin
« Reply #27 on: July 07, 2009, 02:21:03 pm »

ah, then it would be possible to have the head be a morphing object, while the rest of the figure is bones and such?

... a bit more work on scenery... trying to get the tower in order and then will go into detailing.  Though I may follow the idea discussed in the EART thread and keep it rough, focusing more on getting the animation in order before detailing things out.
« Last Edit: July 08, 2009, 12:00:07 am by Arik_the_Red »
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headwax

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Re: Goblin
« Reply #28 on: July 09, 2009, 01:14:06 am »

Hello Arik

Fine work, just wanted to say, you know those eyes are scaring me ;)

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Arik_the_Red

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Re: Goblin
« Reply #29 on: July 09, 2009, 02:52:42 am »

The eyes? What do you mean, headwax? 
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