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Author Topic: Runaway Mine Cart #2  (Read 25086 times)

falloffalot

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Runaway Mine Cart #2
« on: June 14, 2009, 09:33:25 am »

Some new picks of the re-done runaway mine cart movie WIP:
Modelled: Anim8or
Textured: UVMapper & Photoshop
Rendered: Carrara







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3D Joe Wiltshire

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Re: Runaway Mine Cart #2
« Reply #1 on: June 14, 2009, 01:34:15 pm »

That Cart's looking pretty awesome right about now, great work, wish I had your texturing skills man.
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lizeal93

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Re: Runaway Mine Cart #2
« Reply #2 on: June 14, 2009, 03:16:07 pm »

very realistic textures.
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floyd86

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Re: Runaway Mine Cart #2
« Reply #3 on: June 14, 2009, 07:15:46 pm »

Nice texture work falloffalot. I see carrara can make some nice renders ;)
Are you planning on making a nice scene with it?? would come out nice...

Arik_the_Red

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Re: Runaway Mine Cart #2
« Reply #4 on: June 15, 2009, 01:46:09 am »

Very nice! I love "old and rusted"! Is this a spin-off of the runaway minecart thing started way back when on AnimAnon?
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falloffalot

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Re: Runaway Mine Cart #2
« Reply #5 on: June 15, 2009, 05:00:21 am »

Arik: Yep that's the one, I was never happy with the old one and TBH lacked the knowledge to produce anything half decent. So I'm giving it another go now I've got more idea.

floyd: Yeah I plan on making a complete movie.
Carrara has an amazing renderer and it's super fast, sadly let down by the very poor modelling room though. That's why I still use Anim8or for most of my modelling.
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headwax

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Re: Runaway Mine Cart #2
« Reply #6 on: June 15, 2009, 07:25:21 am »

Spiffy work falloffalot.

Looks so patinated I wouldn't want to get in her.

The rivets are really well done :)

Are you using procedural shaders? If so you can speed up your render time by exporting the obj with textures,then remporting them. The textures will be 'baked"on.

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Arik_the_Red

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Re: Runaway Mine Cart #2
« Reply #7 on: June 16, 2009, 02:50:15 am »

...and there, folks, is your "word for the day"... courtesy of headwax! "patinated"  :P

falloffalot, I was hoping to see the runaway mine-cart continue... I hope you finish it.  I always liked those abandoned mine scenes with the cart running amok along treacherous rails.
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falloffalot

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Re: Runaway Mine Cart #2
« Reply #8 on: June 16, 2009, 08:40:54 am »

Headwax: No procedural shaders as yet just a colour texture map, bump @ +24%, a light grey highlight & Shininess @ 35%. Render time wasn't too bad but once animated with the rest of the scene it may be quite lengthy.
So, PSs may be an option worth looking at a bit further down the line.

Arik: I will be doing bits here and there on this project as and when I can squeeze it in. Having a little difficulty with getting a convincing track layout. Bending it on one axis is easy enough but when you start doing compound bends (2 axis) it starts getting confusing.
Headwax came up with a great idea of using bones for the track bending instead of deformers.
Hmmmmmm quite a good idea that!


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kreator

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Re: Runaway Mine Cart #2
« Reply #9 on: June 16, 2009, 12:04:02 pm »

Falloffalot:You might wanna have a word with Ensoniq5  on how he did the Rollercoaster track for the Funfair poroject??
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O

almost cool

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Re: Runaway Mine Cart #2
« Reply #10 on: June 17, 2009, 12:09:02 am »

Oh ya i remember that! You mean this one?

http://www.anim8or.com/main/index.html

All i can say is, great texturing, and good luck copying and pasting that same rail!

mcheccyb

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Re: Runaway Mine Cart #2
« Reply #11 on: June 17, 2009, 03:40:31 pm »

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3D Joe Wiltshire

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Re: Runaway Mine Cart #2
« Reply #12 on: June 17, 2009, 05:24:21 pm »

hehe, it happens to us all, damn navigator!
We love you, but why must you confuse us so!
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spicy

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Re: Runaway Mine Cart #2
« Reply #13 on: June 18, 2009, 09:30:33 am »

*looks at the title*
Another one!

falloffalot sure loves his Mine Carts! :)
Fantastic texturing, it makes it very realistic. Nice modelling as well.
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almost cool

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Re: Runaway Mine Cart #2
« Reply #14 on: June 21, 2009, 06:13:00 pm »

Um, ive been shoving skittles up my nose for like 15 minutes and i dont get what i did wrong... um... why do i fail?

*edit

Oh.... I kinda feel bad. I blame steve. But i bet i can fix it... i should send him a frame-alternative code.Im good with web stuff.
« Last Edit: June 21, 2009, 06:16:23 pm by almost cool »
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