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Author Topic: Question about Figure editor  (Read 10015 times)

saijeehiguchi

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Question about Figure editor
« on: June 11, 2009, 01:12:02 pm »

I have been with anim8or for a while, and today I was working of a figure, and started to ask myself if there was any possible easier way to make sure the model is perfectly symmetrical, building a set of bones for one side, and then for another can get get finely inaccurate... Especially with more complex bone structures.
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Ratticis

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Re: Question about Figure editor
« Reply #1 on: June 11, 2009, 09:45:23 pm »

Do one half than mirror it. This gives you tha basics of mirroring
http://www.geocities.com/elimar48/tutorials/mirror/tutorial.html
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RudySchneider

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Re: Question about Figure editor
« Reply #2 on: June 11, 2009, 10:27:22 pm »

Ratticis ---
I believe saijeehiguchi's concern was directed at boning, not modeling.  To the best of my knowledge, Anim8or does not yet allow you to mirror bone setups, which would be really beneficial.
« Last Edit: June 11, 2009, 10:28:58 pm by RudySchneider »
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Ratticis

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Re: Question about Figure editor
« Reply #3 on: June 11, 2009, 11:21:59 pm »

Sorry, my bad. And i agree that mirring bones would make like soooo much easier
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saijeehiguchi

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Re: Question about Figure editor
« Reply #4 on: June 12, 2009, 11:29:47 am »

I heard that Glanville had already made a mirror thing for the next version of anim8or... But I've not a clue when that's coming out...
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floyd86

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Re: Question about Figure editor
« Reply #5 on: June 12, 2009, 02:17:25 pm »

I heard that Glanville had already made a mirror thing for the next version of anim8or... But I've not a clue when that's coming out...

Indeed. Steve is working on mirroring tools. Not completly sure if he's also working on mirroring in figure mode.

johnar

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Re: Question about Figure editor
« Reply #6 on: June 12, 2009, 09:24:26 pm »

 saijeehiguchi.

 Do you realise that by double clicking on the bone itself, you can then manually enter the values of both length and radius of the bone.



 
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neodelito

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Re: Question about Figure editor
« Reply #7 on: June 13, 2009, 03:00:59 am »

yep... double clicking on ANY bone itself.... is alot of work... but works..
(for Steven.. you see the milkshape bone animation system.. is moooore easy, you can do that pliiiiiisss...)
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Ratticis

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Re: Question about Figure editor
« Reply #8 on: June 13, 2009, 05:21:39 am »

It's a pain in the but though, especially if you have the bones at any kind of an angle. I know it's been said before, but it would be nice to be able to select multiple bones at once and set their size, rotation, ect
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