Thanks for the reply.
Here is the output of conv3ds for a simple triangle with shiny blue sides.
I exported it from Anim8or, then used "conv3ds -x BluTri.3ds"
It doesn't appear there are normals here, but I am not very familiar with x files. Is there something you have to do in anim8or to tell it to generate the normals?
-David
xof 0302txt 0064
Header {
1;
0;
1;
}
Material x3ds_mat_ShinyBlue {
0.054902, 0.035294, 0.913725, 1.000000;
34.000000;
1.000000, 1.000000, 1.000000;
0.00, 0.00, 0.00;
}
Frame x3ds_mesh01 {
Mesh mesh01 {
4;
-0.169208; 22.096481; -0.000008;,
-0.169208; -7.591108; -20.992308;,
18.010668; -7.591108; 10.496154;,
-18.349085; -7.591108; 10.496154;
4;
3;0,2,1;,
3;0,3,2;,
3;3,0,1;,
3;3,1,2;
MeshMaterialList {
1;
1;
0;
{x3ds_mat_ShinyBlue}
}
MeshTextureCoords {
4;
0.500000;0.000000;,
0.500000;1.000000;,
1.000000;1.000000;,
0.000000;1.000000;
}
}
}