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Author Topic: [ COMPLETE ] Challenge #2: Render Glasses Using ART  (Read 151795 times)

Indian8or

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #60 on: April 21, 2009, 11:10:01 am »

Fantastic work by everyone!!

Thanks Ensoniq5 for the encouragement.

Yes, as far as my model goes, the strap texture has some stretching.  Actually, I modelled and rendered this thing during my work and I could not pay much attention to the details.  I rendered it in 30 minutes, AA 16 default.  I have fixed the texture stretch.

As far as shadows are concerned, I wanted to render this image like a poster or a product advertisement in a newspaper or magazine.  The device is actually suspended and not resting on the surface below and water is used as a background and not the surface.  So, shadows falling on water would have given a continuity and deprived the scene of its depth.   The dark/light areas on model itself serves the purpose, however.

Anyway thanks for your comments.

I liked your image very much.  The model is simple, but neatly modelled.  Details are very apt.  Yes, as Simon pointed out, the golden could have some reflective value to add to realism, it is more yellow than golden.

The background looks a bit blurry.  I have noticed that Anim8or ART tends to blur the texture in closeups.

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3Dgeek11

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #61 on: April 21, 2009, 02:18:30 pm »

Thanks, ESONIQ! Thanks for the c&c, I had hoped to make another rendner before the contest ended. But I didn't. Thanks!

Also, what are the voting rules?
3Dgeek
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lynn22

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #62 on: April 21, 2009, 06:03:55 pm »

Thank you ENSONIQ5, the glasses are indeed Schubert's, modeled after the originals in a Viennese museum.

Your c&c list is a perfect resume of all the entries, may the best man win  :)
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RnDr FOX

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #63 on: April 21, 2009, 06:40:18 pm »

Hey ENSONIQ5 and kreator, how did you make that cool reflection effect?
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ENSONIQ5

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #64 on: April 21, 2009, 10:36:30 pm »

RnDr FOX:  The ripply reflection is the result of the tabletop material having a reflective ART attribute (either Specular>Reflection or GlossyReflector) as well as having a bump map texture applied.
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menamarco

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #65 on: April 22, 2009, 12:04:29 am »

thank you ENSONIQ5 for your view of my model. actually this was the first model i used the art raytracer, it took a lot of experementing to get the coke bottle glass material but when i tried to make the dulled wire material it just turned more plastic. i like it when others give there view of my work because it helps me to improve my work and the use of anim8or.

i think that anim8or is coming to a point where the only limitation is your imagination. don't you?
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ENSONIQ5

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #66 on: April 22, 2009, 04:08:03 am »

Anim8or is certainly able to produce whatever your imagination can devise, the ART renderer being a fantastic addition to the Anim8or base.  Of course, things like IK and physics, as well as a quicker renderer, will make it much easier and quicker to bring imagined ideas to life, when they are added in due course.

Your time spent experimenting with the glass material was clearly time well spent, it looks perfect to me!  Dull metals are notoriously difficult to simulate well, and they often result in a plastic appearance.  I have no real ideas on this other than to suggest having a close look at something like a wire coat hanger, to see how the surface actually responds to light.  It may need a fine, brush-like bump map and a reflective attribute, or maybe the glossyreflector attribute with a lowish roughness parameter (less than 200) might do the trick.  Your model is well worth the time spent experimenting with this!
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captaindrewi

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #67 on: April 22, 2009, 07:24:31 am »

Great to be taking part.Thanks  to Floyd for your suggestions which i did try
but got into problems with over ambitious renders ,i'm to impatient i fear.
Thanks for your appraisal Ensoniq ,i did try what you suggested re reflecting an object in the lens but
got frustrated as i failed to find a position that allowed the object to reflect, i'm sure i will overcome my inexperience and lack of patience in time.. 
Your piece is exquisite ,the mechanical accuracy and detail are marvellous.
Rather difficult for a newb to crit a master.
The only thing is ,as you've said already, the floor is a bit hard to assimilate.
« Last Edit: April 22, 2009, 07:26:40 am by captaindrewi »
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onespirit5777

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #68 on: April 22, 2009, 07:19:25 pm »

I just made this up - and if they were real they would have to be hollow frames


Thanks for the comp.
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ENSONIQ5

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #69 on: April 23, 2009, 05:58:23 am »

$imon:  Sorry mate, I hadn't spotted your post above 'til now.  You are quite right about the gold... in my efforts to get the shadow working I neglected a few other points!  A much higher Rough value, to reduce the roughness, would have been preferrable.  I can't think of another method to produce a shadow in ART that incorporates a "light-thru-lens" or caustic effect, other than baked shadows (or heavy 2D editing).  I think the concept could work ok, but needs some tweaking and careful planning to work well.  The lens fitment is a bit of a problem.  I based these glasses on my own, and the lenses do actually extend back beyond the frame about half a millimetre or so, because the lenses are thicker towards the outside than the inside, thicker than the thickness of the frame itself.  I should have put a bevel to the back edge of the lens to make it less obvious... moving away from strict reality for the sake of a better looking image.

Indian8or:  I agree, the background is quite blurry (intentional towards the back, unfortunate towards the front).  The fault is entirely my own, not Anim8or's, as the texture used in the ambient/diffuse and bump channels is relatively low res.

captaindrewi:  There aint no masters here mate, just Anim8or afficionados, and I would rate your CC as highly as anybody's.  I agree about my floor, I would have loved to have re-worked it but there just wasn't time unfortunately.

onespirit5777:  The impression of heaviness is a good thing, like an expensive bit of bling.  It's a great design, and I wouldn't mind a pair of them myself!
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Kubajzz

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Re: [ VOTING OPEN ] Challenge #2: Render Glasses Using ART
« Reply #70 on: April 23, 2009, 03:16:00 pm »

The voting is over! Congratulations to dwsel, ENSONIQ5, Kreator and $imon!


Good job everybody who entered this one, I really didn't expect so many awesome ART renders!

The next challenge should start soon, stay tuned!
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floyd86

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Re: [ COMPLETE ] Challenge #2: Render Glasses Using ART
« Reply #71 on: April 23, 2009, 03:26:18 pm »

Congratz everyone. I will post the next challenge right now!

dwsel

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Re: [ COMPLETE ] Challenge #2: Render Glasses Using ART
« Reply #72 on: April 23, 2009, 03:52:17 pm »

Congratulations for all! I see new 'red' topic already :)
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baxter

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Re: [ COMPLETE ] Challenge #2: Render Glasses Using ART
« Reply #73 on: April 23, 2009, 04:19:45 pm »

I had a sneaking suspicion dwsel would win :D
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onespirit5777

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Re: [ COMPLETE ] Challenge #2: Render Glasses Using ART
« Reply #74 on: April 23, 2009, 05:08:26 pm »

congrats dwsel!!! ;D
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