I have not experienced this before $imon, but my first instinct would be to point the finger at the wall normals being perhaps reversed. This may also be the case on the bench "feet". (You no doubt know this already, but if a face selected in Point mode shows yellow the normal is correct, if it shows blue it is flipped, and should be corrected using Edit>Flip Normals. If some of a wireframes faces are flipped and some are not use the Edit>Fix Normals command). If this is not the case, what are the Global Illumination settings in Scene mode? Are you able to replicate this in a simple model that you would be willing to post up, and allow me to fiddle with?