Creating the Basic Eye Sockets
Create a sphere and located it at 0. 0. 0 (for ease of relocating as needed later):
--Sphere 50 Dia
--Long 16, Lat 12
Rotate the sphere X = 90 degrees
Object/Point Edit
--Cut Faces to front of sphere = shape of eye "wide open" (see "Eyesocket 1" image:
http://s33.photobucket.com/albums/d69/aric_001/SARGE/?action=view¤t=eyesocket1.jpg)
Mesh Editor (double-click on the object) Smooth Angle - 180 for more roundness
This eyesocket becomes the base for making one side of upper face. The reason I rotate the sphere the way it was set is that it works well for extruding the eyebrow and cheek form when later continuing.It is my base for shaping upper face - from the eyebrow and on up, the cheek on down, and the nose ridge. (To be detailed later).
Locate the eye socket to left of the X: 0 coordinate, as far over as the socket would be relative to the face/head (see "Eyesocket 2" image:
http://s33.photobucket.com/albums/d69/aric_001/SARGE/?action=view¤t=eyesocket2.jpg).
In this case, I have located the eyesocket at X: -30, and mirrored it to compare and see if it looks reasonable in the forming of both sides of the face/head. "Sarge" is to be "toon-ish" so the sockets are closer larger, and closer together, than a "realistic." I may or may not delete the mirrored image depending on how useful I find it while continuing to build the original side. After all, it will be deleted and replaced with more developed versions as I continue to make the face.
Now I like to create the eyelids and eyeball before resuming "facial construction."
Creating the Eyelids
The eyelids are made using a sphere centered within the eye socket, and slightly smaller than the socket. For Sarge, I make the eyelid sphere as follows:
Create a sphere and located it at X: -30. Y: 0. Z: 0 (placing the sphere centered in the middle of the eye socket):
--Sphere 48.75 Dia
--Long 16, Lat 12
Rotate the sphere Z = 90 degrees. This makes for the most appropriate structure of an eyelid, as the sphere divisions run the same way that an eyelid structure works.
Convert the sphere to mesh.
Obviously, the eye socket is in the way at this point, so hide it (Edit - Hide).
In "Object/Point Edit" mode, select the points of the lower half of the sphere, and delete them, so that now the basic upper eyelid is in shape.(see "Eyelid 1" image:
http://i33.photobucket.com/albums/d69/aric_001/SARGE/eyelid1.jpg)
Now, to form a flare for the eyelid's "lip"...
working in the "Left" view. use the "Cut Faces" tool to cut a new line from the sphere's "polar points" toward the front, a small distance above the edge as shown here:
http://s33.photobucket.com/albums/d69/aric_001/SARGE/?action=view¤t=eyelid2.jpgSelect the lower front edges, except for the ones connecting to the "polar points", as shown here:
http://s33.photobucket.com/albums/d69/aric_001/SARGE/?action=view¤t=eyelid3.jpgThen, in Top View, select the "Non-Uniform Scale" tool and stretch the selected edges so that the flare out a little as shown here:
http://s33.photobucket.com/albums/d69/aric_001/SARGE/?action=view¤t=eyelid4.jpgNow you can copy and paste this eyelid, and then: Rotate Z = 180 the new copy, thus ending up with your upper and lower eyelid.
http://s33.photobucket.com/albums/d69/aric_001/SARGE/?action=view¤t=eyelid5.jpgYou may now "Show All" to see your "closed eye" view... and if you like, even open the eyelids by selecting the upper, and Rotate X = -30. Then select the lower eyelid and Rotate X = 30. Thus, you have this:
http://s33.photobucket.com/albums/d69/aric_001/SARGE/?action=view¤t=eyelid6.jpgNext comes the eyeball... but I'm taking a break because I have a bad need to fry up some pork sausage and potatoes... BREAKFAST!
But first, here I have progress to date, adding some color and an extra sphere (47.5 dia) to serve as a placeholder for the eyeball that is to come...