Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: Hello everyone  (Read 6923 times)

gooddeal

  • Newbie
  • *
  • Posts: 2
    • View Profile
Hello everyone
« on: March 11, 2009, 01:41:01 am »

Hello everyone,
 I am a new member here and to Anim8or. I am working on a new animation project, I know flash but this project must be done in 3D and by reading the tutorials it can be done faster and easier with Anim8or.

The project is two cars crash motions from deferent angles (cameras). I did read most of the tutorials and watched movies but I couldn't find anything on this subject. I need your help. Is anybody created a project like this?

Any direction or suggestion will be much appreciated.
 :-X Smile and the world will smile with you  :) :)
 
« Last Edit: March 12, 2009, 02:03:01 am by gooddeal »
Logged

ENSONIQ5

  • Hero Member
  • *****
  • Posts: 1012
    • View Profile
    • Mission Backup Earth
Re: Hello everyone
« Reply #1 on: March 11, 2009, 02:51:45 am »

I have not seen this done with Anim8or but it is certainly an intriguing project.  I would suggest using morph targets to actually deform the cars at the collision point, and you would want to have a pretty good idea of how the car is to crumple when you actually build the cars themselves, so you have wireframe edges along crease lines.  I would recommend Googling a few car crash videos or stills, from crash test collisions, to get an idea of how car bodies react when slammed together (modern cars have built-in crumple zones, or weak spots in the subframe, to ensure the car body folds up in a predictable way, away from the occupants).

If you haven't already done so I would also recommend a thorough read of the manual, and maybe check out a couple of tutorials on edgelooping (to build the car bodies) and morphing (to animate the bodies crushing).  A good sense of physics would also be an advantage, to define the motion of particulate matter like glass and metal fragments broken off in the collision.

I really look forward to seeing how you go with this.  Please post a WIP when you get this under way, and don't be afraid to ask for help from the Anim8or community.  Good to have you aboard and good luck!
Logged

gooddeal

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Hello everyone
« Reply #2 on: March 12, 2009, 02:16:53 am »

ENSONIQ5, thanks for your warm welcome and your recommendations.

 I absolutely agree with you regarding to how deform the cars at the collision and how to animate the bodies crushing point but at this point I am in a phase of reading the manual and tutorials to learn how to use basic functions and tools of the Anim8or software.

Still looking for members who have experience or created a project like this?
Any direction or suggestion will be much appreciated.
Logged

Indian8or

  • Full Member
  • ***
  • Posts: 193
    • View Profile
Re: Hello everyone
« Reply #3 on: March 12, 2009, 09:29:55 am »

Hi gooddeal, welcome aboard.  Car crash!!! a challenging project indeed.

I agree with ENSONIQ5's suggestions.

I would like to add one more thing.  Since you are working/getting familiar with basic tools of anim8or, I suggest you first simply try to crash 2 boxes.

Imagine two boxes made up of some breakable material.  Then experiment with different crashes.  You will agree that while doing so you will not unnecessarily get frustrated because of (or lack of) complex realistic models and learn a few things about crash physics and differnet tools of anim8or, their abilities, and also disabilities.  Once you have a fair idea of what all exactly you will be needing to materialize a realistic looking crash then start modelling "detail" car models.  Definitely not a piece of cake, but I know you will not be cowed down by "SIZE" of your project.  Thats how the members of this forum go about, trying to undertake bigger, better, and challenging projects.

Good luck.  Keep us posted.
Logged