BenCole: Just a friendly word of advice, be careful calling someone's opinion "completely false". This is a friendly forum, and I am a gentle soul, but such inflamatory remarks have led to pages and pages of vitriol in other, less moderated forums. I can also assure you that the second sentence in the section you highlighted is absolutely correct, as I am acquainted with such non-professional, multi-package-using animators, both in person and via the web.
I did not say, or mean to imply, that professional animators used Anim8or as a modeller (I have no information either way). My point, in direct response to the OP's position that Anim8or is "too simple" and the fact that the OP couldn't see how it could be used to contruct complex models, was that many animators who had access to off-the-shelf software packages continue to use Anim8or's modeller, as one more tool in their kit.
I personally use Anim8or (18 months) and Carrara (6 months), and have been using Corel Dream3D (non animation modeller/renderer) for many years. In terms of the total package, I absolutely agree that Anim8or cannot be compared to either of those other two packages, in terms of ability, functionality, Windows integration, network support, speed or workflow. However, I maintain that Anim8or has, in some cases, superior functionality over certain comparable aspects of these, and other, "professional" packages, particularly in terms of modelling, figure building and animation sequencing. It reminds me a bit of the old anecdote about NASA spending squillions of dollars designing pens that astronauts could use in zero G environments, with complex engineering including pressure capsules to force the ink out. Russian cosmonauts, on the other hand, used a much simpler and cheaper alternative. The pencil.
It was never my intention to imply that Anim8or could do everything you ever wanted from an animation package, rather it was simply to encourage the OP to investigate it's functionality for him- or herself. The Gallery section at left is testament to Anim8or's abilities, and it is worth remembering that Anim8or is very much a work in progress. Although it is being built by one man, I think I could reasonably presume that the input and support of the Anim8or community has been an important factor in this project evolving from one man's piece of coding to a stable and functional 3D modeller/animator/renderer, and will continue to do so until Anim8or improves to the point that it becomes "professional" itself, sold alongside 3DS Max, Carrara, Maya etc.
I think the issue here revolves around my use (or possibly misuse) of the word "professional". I only applied that term to software packages that are made available for sale, as distinct from those available as free downloads, and never to the animators themselves. In fact, reading back through this thread, we all pretty much agree, and no argument really exists. Anim8or is great for what it is, and can be used to construct 3D models to the highest standard, but it cannot (and therefore should not) be compared to bought packages, when considered as a whole. I will continue to use Anim8or as a modeller, and if it had the ability to export figures and sequences I would use it for that as well, because frankly, Carrara falls short in those regards (with the exception of IK. Any chance of that soon Steve?).