I have that book, so if you have any specific questions about it you can ask me. Provided I have time to check back on the forums, that is
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The modelling in the book is pretty primitive and I don't believe that it uses any sort of bone movement. The focus is more on how to set up a C language program such that you can place game elements in it. It doesn't really go into greater detail than loading simple images and moving them around on screen.
It does have a couple of tips you may find useful such as pointing out how to use the conv3ds.exe program that existed in the DirectX SDK until DirectX 9.0 which converts 3DS files to .X; also the mesh optimizer in the MeshView program located in \DX90SDK\Utilities if you have DirectX 9.0 SDK installed. I can't say I've even tried this myself but I can see how it would be useful.
All in all, not bad but pretty low level. A decent starting point if you are going to use C.