thanks for the comments, guys
How did you get that sign to look lit up like that?
it's a single quad poly with two different textures applied, one coloured version on diffuse and emissive, and a different greyscale one as a transmap. the background is basically a solid pastel colour on the diff/emis map, and the glowiness is caused by gradients in the transmap. i've attached a set of images showing how it works.
That looks cool, but I can't tell whats going on (like with most art).
Could you show me more of the scene from different views (rendered or printscreen, doesn't matter).
i agree, this is quite a 'busy' shot. should hopefully make a bit more sense in the finished video though. what's happening is that one of the carts (since you guys keep calling them that, i've decided i will too) is lowered out of the gantry/tunnel thing from the second shot, into a room with various machinery in it which will apply the finishing touches. stills progression below. the remaining shots in the scene will show the machinery in action, and finally the cart driving out of the finishing room and into another tunnel leading to the wider world.
Wow! nice ida and renders keep at it!!:) And as i always say(sometimes) the longer it takes the better it is so don't give up on this great project(not that i think you would )
thanks
it's going to be a
very long wait, but i'm hoping it'll pay off.
One question, and you don't have to answer if you want to keep your ideas under your hat, but does the intro bit (with all the 'a ____ production' credits) follow a single cart on it's journey to wherever it's going?
sort of. the idea is that the opening shows a scene in the factory, years and years before the events of the rest of the film. in the first two shots, you can't really tell which cart is which, because they haven't had their numbers applied yet. in the rest of the scene, cart no. 6023593 (i think you can see the number on the display in the last render i posted) is put in a finishing room and has last details applied (eg. the number gets painted on, which will be in shot 4), and it has its activation signal in shot 6, before leaving the room to start its new life/job in shot 7 (the end of the scene).
thanks again
- c