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Author Topic: Pirate ship modelling tutorial?  (Read 10301 times)

gamefreak13

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Pirate ship modelling tutorial?
« on: January 20, 2009, 09:40:25 pm »

Im trying to model ships from around the 1600-1700's for a game im working on but i'm having trouble... does anyone know any good Tutorials for this?
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lynn22

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Re: Pirate ship modelling tutorial?
« Reply #1 on: January 21, 2009, 08:38:55 am »

I don't know of any tutorials but if you google for ship models you will find plenty of sites for reference images.
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floyd86

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Re: Pirate ship modelling tutorial?
« Reply #2 on: January 21, 2009, 09:13:09 am »

At this site you can find alot of blueprints of ships and other vehicles. I don't know if they have pirate ships, but probably ships that look alike (sailboats etc.). You can use those blueprints to create a ship using edgeloops.

enocaw

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Re: Pirate ship modelling tutorial?
« Reply #3 on: January 27, 2009, 01:18:54 pm »

Is there an tool for special effects with the software Anim8or. Because I try to find it but I can't find it. Also the Environment map and all those stuffs I don't get? Any help??
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RudySchneider

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Re: Pirate ship modelling tutorial?
« Reply #4 on: January 27, 2009, 02:21:33 pm »

enocaw ---
Since you've only had one post, you must be new.  In answer to your question, there is no "EASY" button for any 3D modeling or animation software.  It is possible, however, to do some very interesting things with Anim8or, provided you practice and take the time to learn the basics.

I suggest you start by reading the manual and doing the tutorials.  Then, prowl around the forums to see what others are doing, and participate in information exchanges.  Have some fun experimenting on your own to see how things work and what you can do with a bit of imagination.
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rctmonger1108

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Re: Pirate ship modelling tutorial?
« Reply #5 on: February 02, 2009, 04:26:26 pm »

i think you may need Terranim8or or some third party program to use effects. if you're using 0.97d, you might be able to use the ART raytracer to some effect, but that would involve making the effect objects.
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