After modeling I usually import my models as an obj. file into UV mapper. When I save the unwrapped mesh as a bitmap so I can texture it, the paint program only lets me use several colors
However, when I work in my paint program (I use gimp and MS paint) without a UV map, everything works normally.
(example of problem: all shades of yellow and green become a dull yellow and all reds become a purple color and all shades of blue become a light blue color, etc.)
Did I loose color information when I saved the bitmap of my model from UV mapper or is something with the paint program?
P.S. It would be great help if someone could also tell me what UV mapping tool they use and how they dealt with the same problem.