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Author Topic: IMPORTANT! keying and adding key frames  (Read 19216 times)

mix

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IMPORTANT! keying and adding key frames
« on: November 04, 2008, 04:32:34 pm »

Hello. Is there a way to keyframe all the bones of a figure (in a scene) instead of having to move each bone seperately to key them all?

Thanks.
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floyd86

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Re: IMPORTANT! keying and adding key frames
« Reply #1 on: November 04, 2008, 04:35:57 pm »

Edit>bone>key all bones.

mix

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Re: IMPORTANT! keying and adding key frames
« Reply #2 on: November 04, 2008, 04:37:19 pm »

This is valid for Sequence mode.
I'm asking for Scene mode.
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neirao

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Re: IMPORTANT! keying and adding key frames
« Reply #3 on: November 04, 2008, 05:37:02 pm »

mix, in atual Anim8or this no is possible,
all referent to bones need be maker in mode figure..ok
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mix

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Re: IMPORTANT! keying and adding key frames
« Reply #4 on: November 04, 2008, 05:57:28 pm »

What? This is stupid, why isn't there such an option?
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kreator

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Re: IMPORTANT! keying and adding key frames
« Reply #5 on: November 04, 2008, 06:55:27 pm »

Basically because it has`nt been programmed in to do that yet,by steve  like IK as well.
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floyd86

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Re: IMPORTANT! keying and adding key frames
« Reply #6 on: November 05, 2008, 06:45:48 am »

Why would you want to key bones in scene mode? It's way easier in sequence mode, unless you want two figures to interact, then it's better in scene mode.

SirBonovox

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Re: IMPORTANT! keying and adding key frames
« Reply #7 on: November 05, 2008, 10:09:22 am »

Quote
Why would you want to key bones in scene mode? It's way easier in sequence mode, unless you want two figures to interact, then it's better in scene mode.

Floyd86, that's one thing that Anim8or really needs.  I'm working on an animation of a giant spider crawling over debris and it hard to get the movements right in Sequence Mode because you can't see what it's crawling over.

Since we're talking about it,  how do you guys have your models interact with each other?  I try to use the grid as a reference but I know there are better ways.  I'm not trying to hijack your post Mix, I think this goes along with your question.
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floyd86

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Re: IMPORTANT! keying and adding key frames
« Reply #8 on: November 05, 2008, 10:39:35 am »

What i do is rigging the characters in sequence mode. Import them in a scene and tweak them there by changing the keyframes that i made in sequence mode. It works good, but costs alot of time.

SirBonovox

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Re: IMPORTANT! keying and adding key frames
« Reply #9 on: November 05, 2008, 01:48:39 pm »

I forgot all about the Graph Editor.  You can open the graph editor in Scene Mode and that allows you to select individual bones and add key frames and move them that way.  It actually works pretty good it's just that it shows you all the animation tracks for all the bones at the same time so it's kinda hard to tell them apart.  Luckily there's also a list of the bone names so you can just click the one you want.  This may be a good way to animate bones in the Scene Mode.

I'm sure some of the veteran Anim8or's have been doing this for quite a while.  ;)
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mix

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Re: IMPORTANT! keying and adding key frames
« Reply #10 on: November 05, 2008, 02:40:36 pm »

The fact that this option is missing in Scene mode is really making things alot harder and Anim8or seem alot less well planned.

If this is the official website, is there any chance the creator would see this and consider including this in the next version?

AND ALSO, is there any possible way to animate the polygons of an object instead of using bones to move whole objects?
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kreator

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Re: IMPORTANT! keying and adding key frames
« Reply #11 on: November 05, 2008, 02:53:02 pm »

you can try morphing mix.....to animate polys depends really what your trying to animate
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mix

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Re: IMPORTANT! keying and adding key frames
« Reply #12 on: November 05, 2008, 03:03:04 pm »

I will try that, thank you. Didn't know it does that... I was kinda hoping that key-all-bones thing was also just something I couldn't find...
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RudySchneider

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Re: IMPORTANT! keying and adding key frames
« Reply #13 on: November 05, 2008, 04:01:04 pm »

AND ALSO, is there any possible way to animate the polygons of an object instead of using bones to move whole objects?

Depends on what you're after.  How much have you actually tried?  Virtually ALL of my Anim8or animations use no bones.  You can see them at www.rudyschneider.com, if you're interested.  And I've seen many other Anim8or-created animations that are quite impressive.  Of course, you can always go ahead and shell out some cash for Maya, 3DSMax, XSI, LightWave, or the like.
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mix

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Re: IMPORTANT! keying and adding key frames
« Reply #14 on: November 08, 2008, 09:04:25 am »

How exactly does morphing work? I saw the flag morphing tutorial but I didn't really understand it... any simple way of telling me how to use it?
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