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Author Topic: Predator Mask  (Read 32195 times)

falloffalot

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Predator Mask
« on: September 28, 2008, 05:22:41 pm »

Early Stages of a Predator Mask any C & C welcome:

With Dredds:
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neirao

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Re: Predator Mask
« Reply #1 on: September 28, 2008, 07:23:34 pm »

Good Work! i like! i´m fan of Predator Movie!!

congratulations!!:)

Neirão - Brazil
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RnDr FOX

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Re: Predator Mask
« Reply #2 on: September 28, 2008, 07:31:30 pm »

dang that is pretty good :o
I like the dreads on it
how long did it take you to make
did you use any refs
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CowTail

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Re: Predator Mask
« Reply #3 on: September 29, 2008, 06:22:44 am »

Not too bad. Looks like the wireframe could be a little messy, but good job otherwise.
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falloffalot

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Re: Predator Mask
« Reply #4 on: September 29, 2008, 09:42:08 am »

Foxy:
Found a couple of half decent pics on the web and used them as ref images. First time
I've had a real go at an organic model. It only took about 2hours to model think it may
take longer than that to texture it.
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kreator

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Re: Predator Mask
« Reply #5 on: September 29, 2008, 01:27:00 pm »

Nice work there Jason!..... I assume that this is the first time you have attempted edge looping
.... I am impressed!

Perhaps you could do the whole body next?
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3D Joe Wiltshire

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Re: Predator Mask
« Reply #6 on: September 29, 2008, 01:52:39 pm »

This may make me sound like an idiot, but what is edge looping?

I've read, and reread a tutorial explaining it, but i've never really taken it in.

Concise please, dumb it down.
Thanks.

Awesome model by the way, can't wait to see it textured.
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RudySchneider

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Re: Predator Mask
« Reply #7 on: September 29, 2008, 04:04:41 pm »

The edge-looping question has come up numerous times, and I'm certain you can find several instances by searching the forum.  On the other hand, you can find several related references to it on the web.  He's a relatively good one, for instance:  http://www.3dtotal.com/team/Tutorials/edge_loops/edge_loops_01.asp
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falloffalot

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Re: Predator Mask
« Reply #8 on: September 30, 2008, 06:03:56 pm »

Nice work there Jason!..... I assume that this is the first time you have attempted edge looping
.... I am impressed!

Perhaps you could do the whole body next?

Thanks Kev. Yep first time edge looping, amazed how easy it is. Just need to learn how to texture a mapped organic form now.
Time is still limited at the min, I managed to model the Predator whilst away at a really boring seminar over the weekend.
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almost cool

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Re: Predator Mask
« Reply #9 on: September 30, 2008, 08:03:09 pm »

wow! Are there any actual renders? and do you plan on coloring?

Its amazing how awesome you can make things with anim8or.this looks like an XSI job,hand this in to someone and youll gat a job!

falloffalot

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Re: Predator Mask
« Reply #10 on: October 01, 2008, 09:32:16 am »

Thanks almost cool.
Not coloured it yet but I do plan to add some texture.
As creator mentioned above I will have a go at the body next and see how I get on.
Then I will have a go at reneders and textures ...etc.
Not sure which mapping software to use for best results?????????????
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hihosilver

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Re: Predator Mask
« Reply #11 on: October 01, 2008, 11:57:05 am »

If you want free software, I'd advise lithunwrap 3d.
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mcheccyb

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Re: Predator Mask
« Reply #12 on: October 01, 2008, 12:08:42 pm »

blenders uv-mapping is pretty good as well.
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falloffalot

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Re: Predator Mask
« Reply #13 on: October 01, 2008, 06:29:11 pm »

Thanks guys, I don't mind paying for a good one TBH as my little'un has started using Anim8or so he'll use it.
At the min we use UVMapper and just don't think it's up to the job for these more complex shapes.

What's the best and most user friendly mapper at the min?
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hihosilver

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Re: Predator Mask
« Reply #14 on: October 02, 2008, 02:34:12 am »

I've found This one to be amazing but it costs $100.
Though I wouldn't advise it for starting out, since you want to learn the actual technique first.  So I would still advise lithunwrap 3d.  It's free and will teach you the basics.  The great thing about the program compared to the basic UVmapper is that it has a 3d viewer as well where you can see what you're doing, and that's a very important part of the UV mapping process.
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