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Author Topic: The Burlap Man  (Read 64862 times)

CowTail

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Re: The Burlap Man
« Reply #45 on: November 03, 2008, 07:36:11 am »

yetipenguin: Thanks!

Guilherme Amorim: Glad you like it :)

almost cool: I like trying to keep some aspect of continuity in the creatures, though they don't all have those targets. I'm probably going to have to go back and make some small detail changes to the textures to make 'em match even more, maybe by giving all of them targets. Thanks :)

Mactetra: Yes, I use the DeepUV uvmapping software though this can be done using any of the dozens of available programs out there. UVmapper, UVMapper Classic, LithUnwrap, Ultimate Unwrap 3D, built-in uvmappers in 3d programs, etc.

RnDr FOX: I make my textures from scratch mixed in with pieces of stock photos I find on the internet. Typically google search.

Dosser: Thanks :) The texturing wasn't really done much differently than the standard game art texturing methods you can find in tutorials all over the 'net. I don't know if I'll be able to do any guides or anything because the texturing itself takes up enough time as it is. I might try sometime later I guess though.



Snay-L
WIP Render 1 (862 Triangles)

To-Do: Gritty Texture, Rigging, Animation

This snail was done with the excuse that it's a concept for the Official CG-Nation Project, except I'm having this guy be a part of the creature pack. The project I'm referring to is located here: http://cg-nation.com/community/index.php?topic=347.0 It's about a snail race gone bad :)

I went a little high on the triangles because he'll be a bit large on the screen in-game. Textures are a bit rushed yet again but I think I got the overall look down.

Thanks for the C&C!
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CowTail

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Re: The Burlap Man
« Reply #46 on: November 04, 2008, 05:38:22 am »

Snay-L
WIP Render 2 (862 Triangles)

To-Do: Rigging, Animation

Ok, gritty version up! I'm not very satisfied with this texture either...too much color and too reliant on stock images, so I think I'm going to take a break from this project and freshen up with something else for a while.
« Last Edit: November 04, 2008, 05:41:17 am by CowTail »
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almost cool

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Re: The Burlap Man
« Reply #47 on: November 07, 2008, 09:32:33 am »

all the colors on the new snail are vomitous....

I like it!

Exar Kun

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Re: The Burlap Man
« Reply #48 on: November 07, 2008, 12:22:31 pm »

You have a great talent  :o They looks amazing

And I admire your texture skills. I had for my turbolasertower 5 different jpg file I put the texture on each 3d object alone. I haven't enough courage to texture it whole  :-[

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