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Author Topic: rigging/modling question  (Read 6889 times)

skullkrusher101

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rigging/modling question
« on: September 18, 2008, 01:32:56 pm »

So I know Im definitly doing something wrong and Im hoping there might be an easy answer to this.

I used cylinders to model my characters based on the tutorials on MP3d's site. And I know in the rigging tutorial there he mentioned there was a proper way to model joints but didnt cover what it was.

Im pretty happy with the way the knee joints came out on my characters, guess I just got lucky there, but the elbows need work. I didnt do anything special for the elbows, its just basicaly a cylinder. Im not going for an ultra realistic look, just a cartoonish look.

What happens is when I bend that joint or twist it, it ends up looking like a baloon animal. (pinched off in other words)

So if anyone has any tips or could point me to a tutorial on proper modling techniques for joints when it comes to animating I would appreciate that.

Thanks.
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floyd86

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Re: rigging/modling question
« Reply #1 on: September 18, 2008, 05:31:06 pm »

Maybe some screenshots?? 'Its ends up looking like a baloon animal' is not very helpfull.

lynn22

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Re: rigging/modling question
« Reply #2 on: September 18, 2008, 06:00:30 pm »

I think I know what you mean. Your arm is one cylinder therefore when it bends - usually more then a knee does - it will pinch/crush at the bend/elbow.

You could try the following : use 1 cylinder for the upper arm part and 1 cylinder for the lower arm part, when the arm bends the cylinders will slide into each other.
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headwax

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Re: rigging/modling question
« Reply #3 on: September 18, 2008, 11:41:01 pm »

http://cg-nation.com/community/archive/index.php/topic,198.msg2984.html#msg2984

have a read through this, note especialy pics posted by mp3d and hiho
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skullkrusher101

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Re: rigging/modling question
« Reply #4 on: September 20, 2008, 12:09:52 am »

Thanks headwax thats exactly what I was looking for.

and.. is that a Connor MacLeod avatar you got there? nice.
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