So I know Im definitly doing something wrong and Im hoping there might be an easy answer to this.
I used cylinders to model my characters based on the tutorials on MP3d's site. And I know in the rigging tutorial there he mentioned there was a proper way to model joints but didnt cover what it was.
Im pretty happy with the way the knee joints came out on my characters, guess I just got lucky there, but the elbows need work. I didnt do anything special for the elbows, its just basicaly a cylinder. Im not going for an ultra realistic look, just a cartoonish look.
What happens is when I bend that joint or twist it, it ends up looking like a baloon animal. (pinched off in other words)
So if anyone has any tips or could point me to a tutorial on proper modling techniques for joints when it comes to animating I would appreciate that.
Thanks.