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Author Topic: Max reflections  (Read 25057 times)

onespirit5777

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Re: Max reflections
« Reply #15 on: September 23, 2008, 11:43:48 pm »

OK - I figured it out - In the scene mode attributes -

type - RayDepth and select Int
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rufsketch1

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Re: Max reflections
« Reply #16 on: September 24, 2008, 04:04:25 am »

I almost have the v0.97d update ready to post.  It will support user settable max ray depth plus ambient occluders.  For an example of what they can do, I am posting an image that has no lights, but uses ambient occlusion an ambient intensity of 3.14 to treat the whole sky as a light.  It takes a lot of samples to get rid of the noise for this.  One image uses 64x AA and the other uses 256x.



ah! anim8or has ambient occlusion?!

>_<  sweeeeeeeeeeeeeeeeeeeeeeet.

I've been gone too long.
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KiwiNM8OR

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Re: Max reflections
« Reply #17 on: September 24, 2008, 04:46:17 am »

Good example onespirit5777 for the simple fact you have front and back printed on the sphere and of course reflected back to front and upside down.

I think for my next experiment I will combine all three attributes : reflections, glass and the mysterious sounding AmbientOcclusion ... excuse me I have to go as I have to look up Occlusion in the dictionary.
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VBSmiles

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Re: Max reflections
« Reply #18 on: September 24, 2008, 09:23:19 pm »

Good example onespirit5777 for the simple fact you have front and back printed on the sphere and of course reflected back to front and upside down.

I think for my next experiment I will combine all three attributes : reflections, glass and the mysterious sounding AmbientOcclusion ... excuse me I have to go as I have to look up Occluder in the dictionary.
Already attempted reflections and glass on one material. No go. However, Occlusion will work with either material.

TIP: kill the specular in materials when using AmbientOccluder

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KiwiNM8OR

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Re: Max reflections
« Reply #19 on: September 25, 2008, 08:00:13 am »

Thanks for the tip VBSmiles as I usually use a high setting for the specular in materials to brighten the objects I want to reflect. This seems to aid in seeing the most distant reflection.

I actually hadn't thought of combining the quoted factors on one material so thanks for that too but what I did have in mind was something like this :

It's only a test render but I'm just doing testing stages so I don't know what structure the final project will have yet
« Last Edit: September 25, 2008, 08:03:28 am by KiwiNM8OR »
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thecolclough

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Re: Max reflections
« Reply #20 on: September 25, 2008, 09:29:12 am »

that's only a test?!!  you've made awesomeness yet again, kiwinm8or!
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3D Joe Wiltshire

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Re: Max reflections
« Reply #21 on: September 25, 2008, 04:39:31 pm »

Sorry if this should be obvious, but what is the wierd creature / shape in the middle.
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KiwiNM8OR

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Re: Max reflections
« Reply #22 on: September 26, 2008, 02:38:18 am »

The shape that you see 3D Joe Wiltshire is a torus or donut. All I did was use a modifier to twist it and then another modifier to taper it a bit. It was also made with 0.97c so the reflections are set at the default RayDepth of 12. What I am going to do at some stage is anim8 it simply by rotating the torus. My spaghetti bolognaise is ready so I must go have tea.

l8r anim8or and a big cheers for all the interest.


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