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Author Topic: Glock (Lowpoly model/500x400 render)  (Read 10564 times)

Suppastar

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Glock (Lowpoly model/500x400 render)
« on: September 11, 2008, 12:17:57 am »

Model: Glock 17

Polygons: 398 (Triangulated)

UV Mapped: Yes

Textured: No (Still have to learn how to do this)

Model Purpose: Game (TPS/Third Person Shooter)

Standard Render- 2 lights



UV MAP- ART Render




UV Map-  Fully UV mapped        LithUnwrap 1.3.0.0




               
EXTRA:  To save loading a ton of pictures

http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRender03.jpg

http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRender02.jpg

http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRenderWire.jpg

Sorry, No texture

I unfortunately can't complete the model, as i have no texture skill and I have tried to learn many, many times before.

Maybe I will try again at a later time, until then Vast in the low poly goodness. Go ahead, I SAID VAST!







« Last Edit: September 11, 2008, 02:11:29 am by Suppastar »
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bamman62

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Re: Glock (Lowpoly model/500x400 render)
« Reply #1 on: September 11, 2008, 12:23:22 am »

Very nice, though a few bevels wouldn't hurt. I think this belongs in the WIP section though :P.
 Either way, it could use a few more details. It should be about 3000 polys for a good gun game model. Although if you can accomplish more with less, that is much better.
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Suppastar

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Re: Glock (Lowpoly model/500x400 render)
« Reply #2 on: September 11, 2008, 12:37:00 am »

Hello,

Thank you for the fast comments, but as this is third person shooter model 3000+ Polygons is a little extreme, isn't it? I know I haven't played PC games for a few years now, but I don't think it's gone that far? I think you were thinking of FPS weapon models, for those, yes 3000+ polygons is fine.

For the WIP Section part.
Yeah, I just realized that, it's been a while since I've been here, this is a new account as I just cant remember what my old one was. Can a Mod please move it to the right section?
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bamman62

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Re: Glock (Lowpoly model/500x400 render)
« Reply #3 on: September 11, 2008, 07:30:30 am »

Oddly enough, it has :P.

   For most FPS's a gun can have over 2000 polygons. Think about Oblivion for example (Sorry that is the only comp game I have :P) An average sword in that game has over 1k polygons; there are a few weapons that exceed 3k.
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