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Author Topic: General Hand Test  (Read 17859 times)

3D Joe Wiltshire

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General Hand Test
« on: September 19, 2008, 03:30:54 pm »

Never successfully managed a hand before, so i tried.... and succeeded, to a certain extent.
Not much to say, but a render of the hand is attached, and i'll try to get a video up somewhere
(i added in a point sequence aswell, but was added after rendering.)

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3D Joe Wiltshire

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Re: General Hand Test
« Reply #1 on: September 19, 2008, 05:43:11 pm »

C+C welcome... This forum is quite slow at replying (no offence)
Although i didn't really offer much to be replied to did i... oh well, i thinned out the bottom of the hand:
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thecolclough

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Re: General Hand Test
« Reply #2 on: September 19, 2008, 06:31:41 pm »

i think it looks a bit too geometric and blocky for a 'real' human hand, but it would work very well as a robot hand, if you give it a metal texture.  it looks like you've got the basic proportions and things down, except maybe the thumb/wrist joint area needs some tweaking, but i'd say the main thing to work on now would be making it look more organic.

:)
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3D Joe Wiltshire

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Re: General Hand Test
« Reply #3 on: September 19, 2008, 06:37:31 pm »

Hmm... well subdividing is virtually out of the question, i want to keep this low poly... but i'll try to find some textures...

BUT this was really meant to just be a test, but i think it turned out well, i may attempt to create my first full figured body sorta thing.

After i while, i think i started modelling this after tyson ibele's simple characters...

Yeah, thanks for the help.
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hihosilver

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Re: General Hand Test
« Reply #4 on: September 20, 2008, 02:19:15 am »

What you really want to focus on now is being able to connect those meshes you have.  You want it to be a seamless model and actually skin the hand to make it much more realistic.  You should also try to form the fingers a bit more, as fingers are never perfectly cylindric.  Your thumb for example isn't very cylindric at all.  So I'd suggest you do some bridging and altering of points to try to make it more realistic.
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3D Joe Wiltshire

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Re: General Hand Test
« Reply #5 on: September 20, 2008, 09:11:49 am »

Hehe, thanks for the help guys, i'll keep it in mind, but at the moment, i think i'll work on my hand animations, possibly adding in an arm, torso etc.
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MP3D

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Re: General Hand Test
« Reply #6 on: September 20, 2008, 10:14:45 am »

if you go to my website and download (part10A) of modeling a female body,it might help you with your hand. ;)





MP3D
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3D Joe Wiltshire

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Re: General Hand Test
« Reply #7 on: September 20, 2008, 10:17:53 am »

K, I'll have a look at that at some point.
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onespirit5777

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Re: General Hand Test
« Reply #8 on: September 20, 2008, 01:32:23 pm »

working with simple models and learning the program is the way to go. I did a lot of practice before I made the future old car.

I would work on the model - like what i did copy and start a new object and paste the work there. Make some changes and repeat just in case I made a bad mistake; I had something to go back to.

I create a work file to put all my splines and other objects in just in case I have to use them again and I can use them for size reference if I come up with another idea.
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Mactetra

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Re: General Hand Test
« Reply #9 on: September 20, 2008, 06:24:21 pm »

i would suggest making the whole thing in one object, and also remember that the thumb does not come out of the side of the hand, but more or less out of about 45% of the palm.

look at some reference images to understand what i mean.

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Monex

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Re: General Hand Test
« Reply #10 on: September 21, 2008, 04:37:54 pm »

Here is a tutorial a good tutorial if you wants to make a hand in one object:
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