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Author Topic: What's the best way to have objects touching?  (Read 6490 times)

Apophis

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What's the best way to have objects touching?
« on: August 28, 2008, 08:19:39 am »

When I try to have two objects touching (no space between a face on one and a parallel face on the other), I can't get it to render well. If I put them so that the two faces are at the same coordinates, they don't render correctly. If I put them very slightly apart from one another (say a gap of .0005 or whatever), I can see light pass between them at certain angles. How can I make it look like they're touching without the bottom of one occupying the same physical space as the top of the other?
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floyd86

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Re: What's the best way to have objects touching?
« Reply #1 on: August 28, 2008, 10:28:50 am »

You should be a bit more clear in your question. Do you try to merge 2 faces together, or are you making an animation of it? Short: are you modeling in object mode or animating in scene mode? If modeling: select the 2 faces and press '=', or bring the faces' points close together and press Shift+L.

Apophis

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Re: What's the best way to have objects touching?
« Reply #2 on: August 28, 2008, 07:33:40 pm »

Scene mode. Sorry about being unclear before. That's what I get for posting at 7:20 in the morning! Furthermore, the object that is going on the inside of the other is semi-transparent (think of a piece of tinted glass on top of a table). 
« Last Edit: August 28, 2008, 07:37:00 pm by Apophis »
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floyd86

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Re: What's the best way to have objects touching?
« Reply #3 on: August 29, 2008, 07:11:42 am »

If I'm correct, you want to have 2 faces against each other of 2 different objects in scene mode. Right? Maybe a screen shot will clear this up? Because as you describe, just moving the faces close to each other doesn't work.