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Author Topic: skull - first attempt at a head  (Read 9458 times)

Dosser

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skull - first attempt at a head
« on: July 13, 2008, 06:46:14 am »

hello all,
Here is my first attempt at modelling a 'human'. I intend to keep going, modelling a body (or, well, close enough to a body :D ). There is an attempt at edge looping, but it was then triangulated (for lithunwrap, and for easier conversion into a game engine).

Note: this is for a fantasy style: not intended to be a perfect medical reference ;)
It is also fairly low poly: only 180 points.
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Tanzim

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Re: skull - first attempt at a head
« Reply #1 on: July 13, 2008, 07:19:34 am »

It's OK, though a bit bumpy, guess that's what you get for going low-poly.
I'm guessing those teeth are textures.
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DanielJr

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Re: skull - first attempt at a head
« Reply #2 on: August 09, 2008, 05:06:40 pm »

can i PLEASE have the file for the skull? PLEASE? e-mail it to me at proudmarine6@yahoo.com
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mcheccyb

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Re: skull - first attempt at a head
« Reply #3 on: August 09, 2008, 07:12:19 pm »

can i PLEASE have the file for the skull? PLEASE? e-mail it to me at proudmarine6@yahoo.com

lazy
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Tanzim

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Re: skull - first attempt at a head
« Reply #4 on: August 09, 2008, 11:29:08 pm »

can i PLEASE have the file for the skull? PLEASE? e-mail it to me at proudmarine6@yahoo.com

lazy
Yes, quite.

Daniel, have you thought of learning to create the 3D models yourself, actually have you thought of learning to create 3D models?
You'll be surprised at what you can accomplish!
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DoctorStopMo

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Re: skull - first attempt at a head
« Reply #5 on: August 10, 2008, 03:12:15 pm »

Not a bad start :).  A couple of things I'd recommend doing are making the eye sockets larger and possibly separating the lower jaw.  The skull is actually composed of 28 (or 29, depending on who you ask) individual bones, but the mandible (lower jaw) is one that's noticeably separated from the others.

Overall, good start.  Hope to see you work on this further :).
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