Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: 2 Suggestions for the Sequence Editor (Bone Animation)  (Read 8431 times)

Tanzim

  • Guest
2 Suggestions for the Sequence Editor (Bone Animation)
« on: August 10, 2008, 12:16:11 am »

OK, I'll keep this short:
1. Currently we have to use different mouse buttons to move a bone (as well as change views to get the bone into an accurate position), I think it would be easier to have a 'partial sphere' around the bone that only covers the area the bone is limited to, and the bone could be moved around this sphere with only 1 mouse button.
This would make it a lot easier to animated as we wouldn't have to keep changing views (and mouse buttons).


2. With IK, moving 1 bone will move every other bone parented to it, I think it would be better if only bones selected would move (or we could have a choice as whether we want all bones or some bones to move).

OK, it wasn't short
Logged

xalener

  • Sr. Member
  • ****
  • Posts: 257
    • View Profile
Re: 2 Suggestions for the Sequence Editor (Bone Animation)
« Reply #1 on: August 10, 2008, 05:42:16 pm »

Huh, that's a good idea.

Yeah, that would be really helpful!
Logged

technoweasel

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: 2 Suggestions for the Sequence Editor (Bone Animation)
« Reply #2 on: August 12, 2008, 06:59:16 pm »

I wish character animation was easier in scene mode.

By the way, I have Vista and it works fine.  ;D
Logged