V1.0 Bug List: ================= Version 1.0 bugs: ================= ============================ Preexisting Bugs and Issues: ============================ -------- #095-003 - RFE: Reload plug-in scripts when they are edited without restarting. -------- Status: Requested. -------- Editing a plug-in script requires you to restart Anim8or to see the effect. It would be useful for script developers to allow them to be changed without restarting. -------- -------- #095-004 - RFE: Make Subdivision a Property of All 3D Shapes. -------- Status: Requested. -------- Allow any 3D Shape including Parametric Shapes to be subdivided. This would allow the parameters to be changed afterwards, even animated. -------- -------- #095-008 - Deleting Any Element Resets the Camera's Orientation if Facing Other -------- Status: Verified. -------- When the camera's orientation is set to "Facing Other", deleting any Element will reset it to "Parent" (0, 0, 0) even if it's not the target Element. -------- -------- #095-009 - RFC: Emissive Value Should Be Modulated by Opaqueness. -------- Status: Possible Spec Shange. -------- The full Emissive value is not decreased by alpha (transparency) but this could be a more useful definition. -------- -------- #095-034 - RFE: Allow Temp Meshes in Export Scripts. -------- Status: Requested. -------- Creating a temporary mesh in an export script can be useful because it can simplify code used to modify the mesh before it is exported. -------- -------- #095-048 - Shaders Don't Render Fog. -------- Status: Verified. -------- The OpenGL shaders simple don't know anything about fog. -------- -------- #095-056 - Deeply Nested Bones Don't Render Correctly. -------- Status: Verified. -------- When transformations are nested deeper that 32 the OpenGL transform stack overflows and things don't render properly. This happens most often when a Figure has a deeply nested bone structure. -------- -------- #095-058 - Strange Behavior when Adding Texture in a Script. -------- Status: Verified. -------- Adding a texture in a script can cause OpenGL errors and more. -------- -------- #096-004 - Sequences can have keys that are past the end of the Sequence. -------- Status: Reported. -------- Sequences can have keys that are past the end of the Sequence. -------- -------- #096-006 - Binding Modifers to Groups makes them Dissappear. -------- Status: Verified. -------- If you bind a modifier to a group the group is no longer shown. -------- -------- #097-001 - Can't Disable Shadows in ART Renderer. -------- Status: Fixed for v0.97b. -------- -------- -------- #097-003 - Class glosyreflection Doesn't Support Diffuse, Bumpmap, and perhaps Specular Textures. -------- Status: All but bumpmaps fixed for v0.97b. -------- -------- -------- #097e-113 - Bevel tool: destroys UVs of surrounding faces. -------- Status: Reproduced. -------- -------- -------- #097e-119 - Morph Targets: Do not work with Mirrored Meshes. -------- Status: Verified. -------- Difficult to do. I'm still thinking about how to best handle this. -------- ****************** v0.98 ********************* ------ #098-003 - ART Renders Gray ------ Status: Reported. ------ ART Bug and Ambient Occlusion bug. The ART does not render shaded objects color (reverts to grey). Eg, Greyscale texture of marble + Blue Diffuse = Blue marble floor (Scanline = ok - Blue, ART = Wrong - Grey) Also, Ambient Occlude is oddly showing white corners instead of black. For example, make a cube, delete the top face, and the corners will b white instead of black (maybe overrunning?) Forum: topic,4778.0.html ------ ------ #098-010 - Figure Issue: 28th Bone Ignores Parent Movement ------ Status: Longstand limitation of Anim8or. ------ See: http://www.anim8or.com/smf/index.php/topic,4871.0.html ------ ------ #098-010 - Picking uses old viewport immediately after zooming with the mouse wheel. ------ Status: Fixed. ------ It seems that if you have a tool active (let's say we're using the select tool), and use the mouse wheel to zoom, then try to use the tool, it still does the mouse picking as if it wasn't zoomed. In other words, you have to select where th shape used to be in the workspace in order to select/move/rotate/etc it. This bug stops happening when a tool is changed, until you use the mouse wheel again. Fix: Add call to CompScreenMats() in ViewObject::ScaleView(). ------ ------ #098-015 - Simplify OpenGL (and other) context binding/undinding code. ------ Status: Verified. ------ window->OpenSurface(theDrawXD); theDrawXD->BeginDraw/Paint(window->GetHWND()); xxx - do some drawing stuff - xxx theDrawXD->EndDraw/Paint(lWnd); window->CloseSurface(); ------ ------ #098-023 - Point Edit Mode: point/edge/face selection ignores Locked state. ------ Status: Verified. ------ You can still sekect points, edges and faces for Locked components (layer and original) in the Point Editor. This also allows edges to be added because it calls the same picking code. ------ ------ #098-026 - Spheres aren't round. ------ Status: Verified. ------ Look at Blender Spheres. See topic 4953: http://www.anim8or.com/smf/index.php/topic,4953.0.html ------- ------ #098-027 - Add copy/paste objects to Scene mode. ------ Status: Verified. ------ kreator, etc. ------ ------ #098-041 - Middle mouse click in open menu hangs in Arc-Rotate mode. ------ Status: Verified. ------ ------ ------ #098-060 - Faces disappear during Bulge operation (and others). ------ Status: Verified. ------ http://www.anim8or.com/smf/index.php/topic,4795.msg37676.html#msg37676 ------ ------- #098-069 - Ambient occlusion leaks light. ------- Status: Verified. ------- ------- ------- #098-070 - Lightwave .lwo2 format not supported. ------- Status: Verified. ------- ------- ------- #098-072 - There is no way to return to a UserN view once you have left. ------- Status: Verified. ------- ------- ------- #098-073 - ViewObject::ScreenPointToWorld(p0, x, y) - doesn't work correctly in perspective views. ------- Status: Verified. ------- ------- ------- #098-077 - UV editor doesn't show textures in wireframe views. ------- Status: Verified. ------- http://www.anim8or.com/smf/index.php/topic,4795.msg39900.html#msg39900 AlecJames 1215 and 1219 win7 x64 opengl 4.2 In point edit mode, texture UV, the texture is only visible in smooth shaded mode. Flat shaded and wire frame can show the rear of the texture of the opposite face (and you can think that you are editing the opposite texture). This has changed since 0.98, is it correct? I'm not sure if this isn't the intended operation - If I double click texture UV to see the Texture Coordinate parameters and click reset or 'reset to default' it affects all faces, not just the selected faces, is that correct? I can post a detailed write up if needed. Thanks A ------- ------- #098-078 - Auto-save to a removable drive problem. ------- Status: Reported ------- I had my auto-save to a removable drive, then one day was using anim8or with the drive out, it posted about a dozen errors. Now it won't auto-save anywhere I set the CONFIGURATION settings to. Any ideas? Hypure http://www.anim8or.com/smf/index.php/topic,4795.msg39930.html#msg39930 ------- ------- #098-086 - It's difficult to connect points with the Add Edge tool. ------- Status: Verified. ------- Started in 1229. ------- ------- #098-087 - Hang when playing a Sequence or Scene in a loop. ------- Status: Verified. ------- 1. Set "Loop Sequence/scene" option. 2. Type to start sequence/scene playing. 3. Type again while it's playing. 4. Click on menu bar - Anim8or stops responding. or 2. Click on play button. 3. Click on Play button. 4. Click on stop button - Anim8or stops responding. ------- ------- #098-096 - Reducing joint limits can crash IK in Scene editor. ------- Status: Reported ------- E-mail from daniel99 12/4/16: Let's say we have a bone with the rotation properties: -45 0 45. In the scene mode, I rotate this bone to max (-45 or 45). Then I want to change the limit, and go back in the figure mode and set the bone -25 0 25. Now, if I get back to the scene mode, it crashes. That's because the bone is rotated at -45/45, but the max is now -25/25. ------- *********** Manual bugs ******************** --- End of bug list ---